14. New Drawing function (outdated)#
Html
<template>
<div id="bg" ref="base_container">
<div ref="c_gui" id="gui"></div>
<div ref="c_gui_2" id="gui_2"></div>
<button class="btn" ref="btn" @click="reset">reset</button>
</div>
</template>
<style lang="scss">
#bg {
width: 100vw;
height: 100vh;
/* border: 1px solid palevioletred; */
}
.btn {
position: fixed;
left: 500;
top: 0;
z-index: 1000;
}
button {
cursor: pointer;
margin: 10px;
}
#gui {
position: absolute;
top: 10px;
left: 2px;
z-index: 100;
}
.copper3d_sliceNumber {
position: fixed !important;
width: 300px;
text-align: center;
top: 5% !important;
right: 1% !important;
// top: 50px !important;
left: 0px !important;
margin: 0 auto;
border: 1px solid salmon;
border-radius: 10px;
padding: 5px;
color: crimson;
}
.copper3D_scene_div {
display: flex;
justify-content: center;
align-items: center;
}
</style>
config copper3D
import { TrackballControls } from "three/examples/jsm/controls/TrackballControls";
import { GUI } from "dat.gui";
import * as Copper from "copper3d";
import "copper3d/dist/css/style.css";
import { getCurrentInstance, onMounted, ref } from "vue";
let refs = null;
let bg: HTMLDivElement = ref<any>(null);
let appRenderer: Copper.copperMSceneRenderer;
let c_gui: HTMLDivElement = ref<any>(null);
let nrrdTools: Copper.nrrd_tools;
let loadBar: Copper.loadingBarType;
onMounted(() => {
let { $refs } = (getCurrentInstance() as any).proxy;
refs = $refs;
bg = refs.base_container;
c_gui = refs.c_gui;
appRenderer = new Copper.copperMSceneRenderer(bg, 1);
nrrdTools = new Copper.nrrd_tools(appRenderer.sceneInfos[0].container);
loadBar = Copper.loading();
appRenderer.sceneInfos[0].addSubView();
loadNrrd(
"/copper3d_examples/nrrd/segmentation/ax dyn pre.nrrd",
"nrrd0",
appRenderer.sceneInfos[0],
c_gui
);
appRenderer.animate();
});
function reset() {
appRenderer.sceneInfos.forEach((sceneInfo) => {
sceneInfo.resetView();
});
}
load NRRD image
function loadNrrd(
url: string,
name: string,
sceneIn: Copper.copperMScene,
c_gui: any
) {
const opts: Copper.optsType = {
openGui: true,
container: c_gui,
};
const funa = (
volume: any,
nrrdMesh: Copper.nrrdMeshesType,
nrrdSlices: Copper.nrrdSliceType,
gui?: GUI
) => {
(gui as GUI).closed = true;
/**
* for test 1 view
* */
sceneIn.loadViewUrl("/copper3d_examples/nrrd_view.json");
// appRenderer.sceneInfos[0].scene.add(nrrdMesh.z);
sceneIn.subScene.add(nrrdMesh.z);
nrrdTools.setVolumeAndSlice(volume, nrrdSlices.z);
nrrdTools.dragImageWithMode(sceneIn.controls as TrackballControls, {
mode: "mode1",
showNumber: true,
});
nrrdTools.draw(sceneIn.controls as TrackballControls, sceneIn, sceneIn.gui);
sceneIn.addPreRenderCallbackFunction(nrrdTools.start);
};
if (sceneIn) {
sceneIn?.loadNrrd(url, funa, opts);
sceneIn.loadViewUrl("/copper3d_examples/nrrd_view.json");
}
sceneIn.updateBackground("#18e5a7", "#ff00ff");
Copper.setHDRFilePath("venice_sunset_1k.hdr");
appRenderer.updateEnvironment(sceneIn);
}
14.1. result#
